Kill Winamp



About this site

I've started a blog called Coding Tidbits.Other than that, I don't update this site very often.It's primarily used to publish some old talks and host the website of a game I made a decade and a half ago. Autocad mass properties.

Winamp Skin: AKA KILL BILL. An icon used to represent a menu that can be toggled by interacting with this icon.

  • Kill Winamp - Freeware Download Notice. Kill Winamp Free Download - we do not host any Kill Winamp torrent files or links of Kill Winamp on rapidshare.com, depositfiles.com, megaupload.com etc. All Kill Winamp download links are direct Kill Winamp download from publisher site or their selected mirrors.
  • Kill Winamp is that kind of software. It allows stopping/ killing the player or even forcedly shutting down the entire PC after a number of songs have played.
  • Everyone’s first music player is finally being killed off by AOL on 20 December after a glorious 15 year run. You know the history of the company, but what about the history of.

Destruction II

A 2D two-player split screen action game :)

Kill Winamp

Winamp

A really simple Winamp/computer timer. Very old but still popular :)

A step towardss eye view of desktop parallelism,
Part 2 - Zooming in on C++0x's memory model

The first part of the thesis is an overview of the paradigmatic shift to parallelism that is currently taking place. It explains why processors need to become parallel, how they might function and which types of parallelism there are. Given that information, it explains why threads and locks is not a suitable programming model and how threading is being improved and used to extract parallel performance. It also covers the problems that await new parallel programming models and how they might work. The final chapter surveys the landscape of existing parallel software and hardware projects and relates them to the overview. The overview is intended for programmers and architects of desktop and embedded systems.

The second part explains how to use C++'s upcoming memory model and atomic API. It also relates the memory model to classical definitions of distributed computing in an attempt to bridge the gap in terminology between the research literature and C++. An implementation of hazard pointers and a lock-free stack and queue are given as example C++0x code. This part is aimed at expert C++ developers and the research community.

Download pdf (about 850kb)Download code (about 20kb)

C++ talks

These are slides from some C++ related talks I've held. Game developers beware, many of them are not very applicable to console development :)

Generic programming introduction - An introduction to generic programming and a comparison with object orientation
Optional - Explains why an Optional<T> implementation is so useful, even for games

Kill Winamp 2

Static modeling - On avoiding bugs by keeping your program's state space as small as possible, by checking and typing up early

Kill Winamp Free

Higher order programming - Explains basic type safe implementation and how to use functional programming in C++. Game devs should perhaps check out FastDelegate and this post instead.
Boost candy - Boost intro and example usage of some boost libraries. These libraries are C++0x standardized by now.
Modern C++ workshop Part 1 and Part 2 - Slides for a workshop where I teached modern C++
KillwinampWinampRAII intro

Kill Winamp Game

- Explains what the RAII pattern is and what it's good for

Kill Winamp Windows 10